Is there a way to specify per platform package dependencies?

IE, if I want to have different ARFoundation versions between iOS and Android.

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Hi @darax , it’s not possible to have per-platform package dependencies, however you could change your project dependencies from an editor script e.g. using [InitializeOnLoad] and PackageManager.Client.Add()

In theory, you could even put such a script in a package and depend on that!

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