Is there a way to start a cinemachine track in the timeline later by script ?

When the game start also the timeline start and it’s running the cinemachine track.
But I want to start the cinemachine track by script in some other point in the game and not when the game is start.

I could turn off/on the timeline it self but this is not a good solution since later I might want to use more cinemachine tracks.

You should put the CM track in a separate timeline and activate that when needed.

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Good idea. To have multiple timelines and then turn them on/off when needed. Thanks.