Hope someone can help me.
I saw quite a few topics about how to get particles to leave game objects but very little about the reverse process. So the issue is i bought a rain toolkit for unity. Unfortunately, the rain is hitting everywhere on the map, even inside building interiors where i don’t want it. Is there a method to deflect particles and stop them entering game object interiors that are supposed to be sheltered?
Somebody had suggested clicking on the convex box in the mesh collider component, but that didn’t work, because the player controlled object could no longer enter the buildings.
Thanks for any help.