Is there a way to stop Unity importing an asset?

Hi

I want to make sure that assets are being named correctly when the artists are importing them into Unity based on our naming convention, so if the asset (texture,mesh etc) is named wrong for us it will abort the import. so

Is there a way to stop the assetImporter from importing a asset if i say its failed a test?

Cheers

You could either rename it (change file extension eg. from .png to .png_) or move it out of the Assets folder to somewhere else.