Whenever I update a script-heavy asset, all hell breaks loose.
Scripts start missing references left and right. Missing namespaces front and back.
But in order for an update to “run it’s course” the editor has to fully load. But the editor doesn’t load fully when there’s a compiler error. So it’s a devil’s cycle.
This could be fixed if I could somehow just temporarily “suspend” the affected scripts, and let the editor load up. Then I either fix the scripts manually then “unsuspend” the script to have it compile correctly, or the update implements missing namespaces/dictionaries/whatever-the-stuff-is-called-that-you-type-at-the-very-top-of-the-script, and the script runs again.
Is there an asset/ technique that people use to manage this sort of scenario?