Is there a way to swap the weapon objects a model using without needing an entirely new model with new animations?

My team is trying to figure out if it’s possible to, in unity, swap out the weapon a character is using while using the same character model and animations, without needing to create an entirely new model with new animations in blender. I haven’t been able to figure out how to do this. Any ideas or help?

From what I have seen on Characters from Assets like EXFPS where they include the weapons in the bone structure of the character and hide them. When needed they enable them through script.


Hope this helps a little.