Is there a way to tell if a hinge joint is moving?

If you use rigibody.velocity to try and detect if a hinge is not moving the number bounces all over, and sometimes goes to 0,0,0 while in the middle of moving.

Is there someway to tell if specifically the hinge is moving?

If not I’ll just use velocity and set it so it has to be 0,0,0 for a few miliseconds before it’s determined that it’s “Not Moving” .

Thanks!

The rigidbody, in the inspector you can monitor all the forces being applied and access them through code.

You can use the code

object.GetComponent().angularVelocity

This has the rotational velocities of an abject and you can compare this to vector3.zero to check for no rotation velocity.