I am running a really large physics simulation with 400+ rigidbodies being spun around by a tornado. I want the simulation to be the same each time the game is run. I was wondering if there is a way to turn the physics simulation into one big animation so that the objects move in the same way consistently.
Yes that‘s possible. You could record each object‘s transform every frame and the play it back. I believe there are assets in the store that do this.
There’s an Editor feature for that, GameObjectRecorder:
It records the motion of a GameObject and saves it to an AnimationClip.
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Thanks for the help. This is exactly what I needed