Is there a way to turn occlusion culling data into LOS data for game AI?

It just seems that the OC (occlusion culling data) would be an ideal data set for allowing AI agents to think about their visibility or gaining visibility of the enemy.

So is there a way to take all that occlusion culling data and use it in an AI LOS system?

Is there any API calls that will access the occlusion data e.g. test if PosA is visible from PosB?

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