Hello dear community !
I want the fog to depend of the world coordinates instead of the camera.
I am building a top down shooter and I want a fog layer on the ground so the base of building will be a bit softer and the character will half disapear.
I suceeded by having the camera exactly at a vertical angle, but I plan to have some camera movement and the angle will change from time to time.
That’s why I ant the fog to be independant of the camera.
I read that you could do something similar by coding shaders, but I can’t do that… ? I believe there are some way to do that with particles but wont it be too heavy for ios ?
Do you know of any solutions other than that?
By the way, I am using this vertex color + lightmap shader : http://forum.unity3d.com/threads/121083-Unlit-Vertex-Color-Lightmap
Thank you for reading!
I hope you can help me with that
Cheers !!!