I’d like to overwrite a segment of the Unity built-in Deferred Depth buffer using a command buffer in CameraEvent.AfterImageEffects.
The reason I want this is because Deferred Depth is used as _CameraDepthTexture at this point in the pipeline.
Sadly, any write commands at this point render to the camera targetTexture, not the depth buffer. Is there a way for me to set it as a render target?