Is there an asset for Final Fantasy like random enemy encounter system

Hi,

I am making an RPG game. It is very different from final fantasy system, but will have a very similar enemy encounter system.
You move along a map from city to city and you should encounter random enemies as you go.
Final Fantasy 8 example below

The enemies you encounter depends on several factors including the active quests you have and the region you are in. I am using Dialogue System for Unity for the dialog and will use it for quests.

I already have the battle system itself and the map itself and other aspects of the game developed.
I know I can create the enemy encounter system from scratch, but is there an asset with similar enemy encounter system included?

Any help is greatly appreciated.
Thanks for advance.

ORK is more of a complete RPG type system but I’m pretty sure you can do what you are describing with it. Just take a look at the ORK framework in the asset store and check out the tutorials/docs on their website. It is only a single player framework though (although I think you can make it multiplayer by adding Makinom(sp?))

Thank you for your reply. Seems interesting, I will check it.
It is only single player stuff, no plans to add multi-player.

No… I don’t think the author is going to add multiplayer to it. But according to posts in his support forum, if you add his Makinom(again, not sure if that is spelled right) asset you can partner them and should be able to use the unet support in it to save and share values. I don’t own that one so I haven’t tried it but when I saw it supported unet and asked about it, that was the suggestion I was given. When I get to the point that I want to move to supporting multiplayer, that is probably the route I’ll try first in order to see if I can rig up ORK for multiplayer. Really, I don’t think there is a better RPG type kit out there. Other than multiplayer, ORK is pretty much complete as far as what you can do with it out of the box. May take a bit to get everything setup and customized, but it seems pretty complete. Would hate to give up all the functionality when I move to multiplayer… lol And the walk-through tutorial is pretty awesome as well to help you get used to working within the different areas of the framework.

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Thank you for your reply. Actually I was saying that the game I am developing is only single player, and no plans to do it in multi-player, which makes ORK a good option for me :slight_smile:
Of course I will research other options too before taking decisions. I will appreciated if anyone has other suggestions.

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ORK Framework will do everything you could want in an RPG. Shops, menus, and three combat systems. It is truly a complete RPG Framework. Download to free demo and check it out.