In my scene I can switch to many different cameras and I want to make sure they are all bound to the gameplay area, I know you can add a CinemachineConfiner component to any virtual camera, I was wondering if there’s a simpler way to do that directly with the CinemachineBrain.
You have to add the confiner to each camera. Don’t mess with the Brain.
If you are using CM3, you have the possibility of creating a custom CinemachineCameraManager to serve as the parent of all those cameras. Then you could add the confiner to the manager and it would apply to all the child cameras.
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Thanks,
that’s exactly what I was exploring right know.
We’re still on CM2 and strongly considering upgrading, lots of great improvements overall btw.
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