I have a game where I’m running the physics at a very high rate (i.e. I have set my “Fixed Timestep” value to be very small). It is normal and expected behaviour for me to have several FixedUpdate
calls per Update
.
Time.frameCount
gives me a value of how many Update
have happened since the game start. Is there an equivalent that tells me how many FixedUpdate
calls have happened?
Obviously it’s easy enough to write my own. I was just wondering if there was a built-in value.