I have a game where I’m running the physics at a very high rate (i.e. I have set my “Fixed Timestep” value to be very small). It is normal and expected behaviour for me to have several
FixedUpdate calls per
Time.frameCount gives me a value of how many
Update have happened since the game start. Is there an equivalent that tells me how many
FixedUpdate calls have happened?
Obviously it’s easy enough to write my own. I was just wondering if there was a built-in value.