For the editor there are events like OnHierarchyChange() that you can use to implement custom functionality.
Is there anything like that for importing? For example, accessing the target import and handling the files based on extension type?
I already run the scripts outside of Unity and then import but I’d love to implement them so that I can just drag the folder/asset into unity project folder and have it run seemlessly.
I’m trying to find something in the docs that looks promising but I have not found anything yet.
Any pointers in the right direction if you know of any would be greatly appreciated.