Okay. My goal: Pause Menu. When I click a button, an image slides from the left using an animation I made. When the image RectTransform reaches these coordinates, access the Animator component and set the animation speed to “0”! I don’t know what kind of method I should be using… but if any help, that would be much appreciated!
Thanks!
This is the problem/method I used:
if (PMAnimEndPos.localPosition == new Vector3 (0, -155, 0))
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour {
public RectTransform PMAnimEndPos;
public Animator PMAnim;
public void PauseButton () {
PMAnim.enabled = true;
}
void Update () {
if (PMAnimEndPos.localPosition == new Vector3 (0, -155, 0)) {
PMAnim.enabled = false;
PMAnim.speed = (0f);
}
}
}
Yer boi, MysteriousLlama
