is there an integrated tool to bake static geometry to point cache in 8.2?

or better yet, get the entire static scene in there.

Hi. Yes there is. Check window/visual effects/utilities/point cache bake tool

Got it, thanks.
How do you pcache scenes? workflow wise I’m not sure if we’re supposed to reference pcache in every single vfx that needs collision or if there is a global pcache variable we can auto-assign, like Shader.SetGlobal