Is there any "Animation State Log" for specific gameObject in Unity?

As titled, I wanna debug animation transition but unluckily I cannot find nor google for extracting this, thanks.

You can see what your animatorcontroller is doing in a play mode when you select controller.

If you want more, you could use StateMachineBehavior and slap it onto every node you want to track.

That’s what I’m doing, but if this log exists that would be a huge time saver, especially when the states become large.