Is there any equivalent to Unreals finterp/vinterp to/constant functions in Unity?

Looking for a way to smooth out variables, in Unreal I achieved this using interp nodes, however I cannot find anything close to this effect in Unity, lerp isn’t what I am looking for unless I am completely misunderstanding the function of lerp. Can any of you please point me in the right direction?

Also, off topic, but is there a way to remap a value range in Unity visual scripting?

Thanks!

Found it. If anyone else comes here looking for an answer to the same question, the node is “smooth damp”

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