Hey everyone! I’ve had Unity for about a month now, and I figure it’s time to make my first game. It’s going to be more of a simulation game than a regular game, but it’s going to basically be about this robotic fly in a modern-day living room. However, I’m still just learning Javascript, and I don’t have the ability to create a code as of right now that allows the fly to “fly,” move forward, backwards, left and right.
So far I’ve got this, but it’s very choppy/not smooth as I would like it. The game is a simulation game and I would love it to have a nice, smooth feel to it.
#pragma strict
var walkspeed: float = 5.0;
function Start() {
}
function Update() {
rigidbody.freezeRotation = true;
if (Input.GetKey("space")) rigidbody.AddForce(0, 2, 0);
if (Input.GetKey("d")) transform.Translate(Vector3(-1, 0, 0) * Time.deltaTime * walkspeed);
if (Input.GetKey("a")) transform.Translate(Vector3(1, 0, 0) * Time.deltaTime * walkspeed);
if (Input.GetKey("w")) transform.Translate(Vector3(0, 0, -1) * Time.deltaTime * walkspeed);
if (Input.GetKey("s")) transform.Translate(Vector3(0, 0, 1) * Time.deltaTime* walkspeed);
}
The flying is triggered by pressing the space bar and the rest is just wsad movement, I just found this script somewhere on the forums and edited a little bit. So back to the question, is there anyone that has a better script out there for flying bug movement? Or, can you please edit this one to improve it?
Any help is greatly appreciated, and thank you in advance!