Is there any library to use to make P2P multiplayer game?

Since there’s no network library in Unity anymore, I’m looking for an alternative solution for this. What I want to do is that the players will be able to create lobbies or see and join the other lobbies. The connection will be P2P, which means one of the clients in a lobby will act like a server. How can I do this?

This blog post seems to include other solutions while Unity is working on MLAPI, which is also listed here, so maybe it’s getting close to coming out of development, but who knows when they really might be. :smile:

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I found some tutorials about how to implement MLAPI to Unity. Well, it looks like it’s already working with Unity. I’ll give it a try.

Yeah, Unity has some changes to a few of the features of MLAPI, but the current version should work just fine. I wouldn’t expect the changes to be too much trouble later either.