I found this excellent script in the wiki, Transform Utilities .It really speeds the workflow by 50 percent when you try to place objects in Unity.It aligns objects with minimum and maximum value.
But still there are many cases that you need more control. Is there any vertex to vertex snapping script like maya or max ? I searched the forums but I didn't find anything. I was wandering if any of the more experienced users have come accross a tool like that. Does Unity 3 improves the existing snapping system ? Thanks in advance .
Using vertex snapping in Unity is simple. Just follow these steps:
* Select the mesh you want to manipulate and make sure the Transform Tool is active.
* Press and hold the V key to activate the vertex snapping mode.
* Move your cursor over the vertex on your mesh that you want to use as the pivot point.
* Hold down the left button once your cursor is over the desired vertex and drag your mesh next to any other vertex on another mesh.
* Release your mouse button and the V key when you are happy with the results.
* Shift-V acts as a toggle of this functionality.
* You can snap vertex to vertex, vertex to surface and pivot to vertex.