Is there any way or any asset to save large data(1MB+) on Web Player build?

I’ve been searching all day to find a way to save large game data on web player but without luck.

On Web Player, you can not access local files and you can only save data to playerprefs which has 1MB size limit.

My best bet now is to compress the data and store it in playerprefs as string but even then 1MB limit is too small for games that procedurally generate data/world. And definitely I do not want to store data in web server as it is a single player game.

Is there any work around, or any asset on asset store that can help? Or any hope that Unity will change the local access/security measure?

I haven’t seen anything but is there a way instead to save the world generation values and re-use those?

1 Like

Server. Your WebPlayer can access the web and store whatever you like there.

2 Likes

My understanding is that the limitations are imposed by the browsers themselves and not by Unity.

And WebPlayer is on its way out, you are unlikely to see any major upgrades to the platform. Its days are numbered.

HTML 5 local storage

1 Like