Is there any way to access physics calculations beforehand?

I have more than just a few PointEffector2D components in my scene and I want to see what path a projectile would take in this minefield of effectors.

How would I go about it for pre-calculation of a projectile?

In case I’m not clear on this, I want to pre-calculate a path like this and show it to the player:

From the docs:

Physics2D.GetLayerCollisionMask & Physics2D.SetLayerCollisionMask