I am trying to create a page. Which has two sides. So i need to apply two textures front and back to that page. Is there any kind of shader for this?
Shader “Transparent/Cutout/Bumped Diffuse Backwards” {
Properties {
_Color (“Main Color”, Color) = (1,1,1,1)
_MainTex (“Base (RGB) Trans (A)”, 2D) = “white” {}
_BumpMap (“Normalmap”, 2D) = “bump” {}
_Cutoff (“Alpha cutoff”, Range(0,1)) = 0.5
}
SubShader {
Tags {"IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 300
Cull Off
CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff
sampler2D _MainTex;
sampler2D _BumpMap;
float4 _Color;
struct Input {
float2 uv_MainTex;
float2 uv_BumpMap;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
o.Normal = -UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
}
ENDCG
}
FallBack "Transparent/Cutout/Diffuse"
}