Is there any way to change a collider's uniqueness at runtime?

I have a collider I want to change the CollisionFilter of at runtime without affecting other instances of it. However, only one needs to be unique at a time and I’d like the rest of the instances to remain shared for performance reasons. Is the only way to do this to maintain two copies of the collider, one with IsUnique, and to swap them out?

Bump!

You can just call the MakeUnique function on the collider you want to modify. It will get cloned and you can modify it while all the other instances still share the original collider.