Is there any way to disable this warning?

When I try to copy the "projectFolder\ProjectSettings\Physics2DSettings.asset"of a project to the Assets folder.
When used UnityEditor.AssetDatabase:Refresh().
The following warnings appear:
“You are trying to import an asset which contains a global game manager. This is not allowed.”
Is there any way to disable this warning?(Invalid attempt to use “#pragma warning disable”)

Why are you trying to copy the Physics2DSettings into Assets?

I need to merge multiple projects, so read all the settings for the project.
I need to copy Physics2dsettings to assets to load and read using Assetdatabase.
for example:

string physics2dAssetPath="..../Physics2DSettings.asset";
SerializedObject serializedObject=new SerializedObject(AssetDatabase.LoadAllAssetsAtPath(physics2dAssetPath));
var it=serializedObject.GetIterator();
while (it.Next(true)){
    string itName=it.name;
    if(itName=="m_Gravity"){
        //read to gravity
    }
}

You should be able to just do AssetDatabase.LoadAssetAtPath<Object>("ProjectSettings/Physics2DSettings.asset"); without copying anything

Thank
It is possible to read only the settings of the current project, but not the external project

Copy the asset into the ProjectSettings with a temporary name and read that.

It’s been tried

Settings files are YAML. You can read it in as YAML and parse it directly yourself.

Thank.
I use YamlDotNet parsing to achieve the expected results.
https://assetstore.unity.com/packages/tools/integration/yamldotnet-for-unity-36292
I have done all the work with AssetDataBase.
Fk.