I have made 3D customization tool . As a last part of it I am going to implement download button to download those customized 3D model to FBX format . I already done it by using ascii FBX exporter package. But those are not blender friendly. So I just want to know is there any way to export binary FBXs or convert those ascii FBXs to binary FBXs and it should working on WEBGL build too.
Downloading files isn’t a problem. But loading FBX files at runtime is not supported by Unity.
You will have to go looking for a library that allows runtime loading of FBX assets and check or test if that works for WebGL.
I think you can try the Unity com.autodesk.fbx
You’re right. It is hard to understand why…