Hi!
I’m trying to make an object similar to a mayal in Unity. I’m using Unity’s 2D Physics system and hinge joints to do so. This is what I’ve got so far:
It works fine except for one thing: it doesn’t seem like it’s aplying any centrifugal force, which is the fun part of the mayals. When moving the object following a circular motion, it should gain some centrifugal force by itself that makes it spin like a hellicopter.
I don’t know if it’s something that I’ve not configured well or simply Unity’s physics does not emulate centrifugal forces.
Any idea?
Thanks in advance!