Is there any way to emulate centrifugal force?

Hi!

I’m trying to make an object similar to a mayal in Unity. I’m using Unity’s 2D Physics system and hinge joints to do so. This is what I’ve got so far:

It works fine except for one thing: it doesn’t seem like it’s aplying any centrifugal force, which is the fun part of the mayals. When moving the object following a circular motion, it should gain some centrifugal force by itself that makes it spin like a hellicopter.

I don’t know if it’s something that I’ve not configured well or simply Unity’s physics does not emulate centrifugal forces.

Any idea?

Thanks in advance!

It doesn’t simulate it because centrifugal force doesn’t exist. I can only presume you mean you want the object to move in a stright line using its own momentum but be constrained by some other force.