Is there any way to get a hinge joint to NOT let an object spring back to its original position?

Oh, and while I’m at it, how do you add force to an object in the direction you are facing?

Thanks :smiley:

You might have the Use Limits box ticked. I just had the same issue so I unticked that box and the problem was solved.

The default values for min and max limits are 0 so if you tick this box without expanding and changing any of the limits values the door would always try to close.

rididBody.freezeRotation = true;