Is there any way to get raytraced GI working with raytraced reflections?

Is there any way to get raytraced GI working with raytraced reflections? As you can see reflective ceiling looks different.

I also tried to enable recursive rendering on reflective materials but it still looks wrong.

Are some baked GI/reflection probes still needed to solve this?
Thanks!

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IIRC this is not supported, recursive rendering is for “direct” rays (reflection/refraction).

So in your case, you will need to use baked GI (lightmap / lightprobes / adaptative probe volume) that will act as a fallback to the RTGI in the reflection.

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