Is there any way to load resources from file without rebuilding the executable?

I’m asking because I need to make a model viewer, we are working with freelance artists in other countries and they need a way to quickly see what their work looks like in the engine.

Considering the usage requirements it obviously doesn’t matter how hacky or inefficient the method is. I have seen a couple of other people asking similar things, and the answers are always about asset bundles, which require you to have unity to build.

Unfortunately Assetbundles are “almost” the only way to “import” models at runtime. The only alternative is to use a custom model-file-format-reader like the ObjImporter.

FBX or other more complex formats usually doesn’t have a simple import script. Especially since FBX requires you to use the FBX API from Autodesk.