Is there any way to pass long value from editor?

Hi.
Well, i have a function in a script:

public void SomeFunc(int value){
}

I can call this function in the editor

Now i am changing the signature of the fucntion

public void SomeFunc(long value){
}

And starting from this moment the editor can’t call this function.
Is it true? Is there no way to pass a long value in editor?

What do you exactly mean “you can call this function in the editor”? From where, how, with what parameter? Also what do you mean when you say you “cannot call the function with long parameter in the editor”? What’s the problem and what are you trying to do?

I mean if I have an int value in a function and a unity event in the editor, then I will see this function in the list of available functions. If I have a long value then function is inaccessible.