hi all. I’ve made a terrain oject ptretty much how i’d like, but having shaped it a bit, i’ve decided it’s too big for my purposes, 300x300 metres.
I’m very particular about keeping a proper scale in this project, 1 unit == 1 metre.
I’d like to resize the terrain object to something smaller, like 100x100, and reduce the resolution appropriately (i don’t want any more or less detail:distance). Obviously this would result in the same heights being mapped to less resolution so it’d be less smooth, but that’s exactly what i want.
unity displays the rather ominous message that changing the resolution will clear the heightmap. Why ? haven’t UT ever heard of resampling images?
how can i change the size/resolution of it without losing my heightmap