I’m having a problem where the room is always square to the camera in emulation mode but when you get into a real scene, the room is at an angle. This causes problems when I’m trying to determine the boundaries of a room since it’s not “straight-on”. Is there a way to tell the simulated room in the editor to start at an angle so I can test my code?
You should be able to move the (initial) position of your initial camera. We added some special behavior for Simulation to help with this exact problem.