Is there any way to translate the Unity Error log stack trace ?

I receive the following code log error when i try to run my application. The application runs normally on the editor but when i build it, it always crush.I have manage to open my app only when i build it on developers build.I receive the attached error.Is there any way to translate unity stack trace to a stack trace where the actual class that cause the problem are visible?[85654-output-log.txt|85654]

We (the community) can’t really help you here. The crash is caused inside the native core of Unity.

The five “ERROR: SymGetSymFromAddr64” errors are just caused by Unity’s error handler which was not able to figure out where the crash happened. At least that’s what i’ve heard from Unity devs ^^

When you look around on the forum for similar errors you might read that some people have tracked their issue down to a particlesystem. Others has this crash happen when they instantiated something. There are many different errors which just look similar. Debugging has to be done by you.

So all we can suggest is to cut down your project and trying to isolate the cause of the error. Of course create a backup / copy first ^^. When you can narrow it down to a specific object / class you should file a bug report in Unity and attach a project that can reproduce the issue. Keep in mind to give clear instructions how to reproduce the issue. If you have other testing machines, make sure it’s not hardware related.