Is there anyway to bake normal map by two different accuracy models just in Unity?

Just like any other ddc tools, if it is possible to get a normal map just in Unity?

There’s no built-in way.

Someone developed a tool on the Asset Store that does this:

I’ve never used it so I can’t recommend either way.

I always use Blender for baking re-topology. It’s actually a fairly easy process once you become comfortable with Blender.

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