So I want my game to be entirely physics-based and I’ve begun to run into problems because I have been using velocity for the player movement, but after I switched to rb.addforce the movement soon became sloppy and unresponsive. So I am just wondering, How would I go about making my player movement both physics-based and crisp?
Someone replied to this comment in another forum. They chose to use the transform.translate(); functionality. That worked for me because I wanted to mix my physics based movement with snappier movement for the player.
I’ll be honest, I’m new to game developing so I wouldn’t do the best job explaining. Instead, check out @mdotstrange reply to the question at this page: Problems with physics-based movement
Hope this was helpful. Make sure to give @mdotstrange some love if it was!