I imported an asset package into my existing scene, trouble is that it overwrote my terrain. I do have a .exe build with data file, is there anyway to revert to my previous scene? Can I load my old terrain somehow?
Cheers,
I imported an asset package into my existing scene, trouble is that it overwrote my terrain. I do have a .exe build with data file, is there anyway to revert to my previous scene? Can I load my old terrain somehow?
Cheers,
Does anyone know? Can I reload my last asset state? I just need my terrain back, as I mentioned I have a recent .exe build, can I get it from that?
Any changes made to the assets are made in the actual files (this includes changes while in play mode). So I recommend using some kind of version control, like Unity’s built in Asset Server (which requires a $500,- team license addon), or an external tool like GIT or Perforce, so that you can easily go back to earlier version if you run into problems.
Unfortunately, this will not get you your terrain back, but it can help you in the future.
Git is free. It is designed for source code, but also works for non-text assets. Although there are 3rd party tools that add a user interface, it’s not very artist friendly.
Perforce is also free for small projects, but I can’t tell you much about it, because I’ve never tried it before.
If you feel adventurous, it is probably possible to reconstruct the terrain data, by running a tool that reads directx triangle data, but manually recreating the terrain within Unity is probably going to be a lot faster.
[Edit]
Alternatively, you can manually copy your project folder to another place to back it up.
Yeah, play with the devil and ya get burnt.
Cheers,