Hello, i’m making a game with huge terrain. I read about occlusion culling and that it is supported only by pro+ versions of Unity. I’ve written my own c# OC script, it works great, i tested about 10k cubes with/without my script and realized unity does decent job on optimizing, so my script is not needed. So my question is - does unity personal supports this simple kind of OC?
Ever since Unity 5.0, the free version now includes all the graphics features of pro including occlusion culling (there are other differences between free and pro, but you get all the normal graphics features).
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