Is there parallax occlusion mapping for HDRP

Hello!

I would like to know if there’s parallax occlusion mapping available for HDRP.

Thank you!

Yes, you can use this by enabling displacement as well as depth offset (this gives you shadows and depth with contacting surfaces) on the Lit shader and also as a node in shader graph (depth offset in the master node settings). The node only became available from 2019.1 forward.

@Grimreaper358 You mean that I should use “Pixel displacement” where it says “Displacement Mode”, right?

4762547--452633--pixel1.png

Yes, Pixel Displacement

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@Grimreaper358 Can you recommend a tutorial on how to use this option?

Not sure if there’s any tutorials on this but it’s pretty simple.

  • Enable Pixel Displacement
  • Enable Depth Offset
  • Add your Height map
  • Set the Amplitude

That should be if for Parallax Occlusion

Difference between Depth offset on and Off

Left Off - Right On (it will help to blend intersecting objects together)

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