Is there possibility to register to all animation events at once?

I’m looking for a way to receive all AnimationEvents with one method.

Right now I need to create named method for each event in my animations like void DoSomethingEvent(AnimationEvent e) for a DoSomethingEvent in my animation.

I would like to have a method i.e. void OnAnimationEventReceived(string eventName, AnimationEvent e) which will receive all events.

Is there a way to do it?

No, at least not yet. I would have like to have this feature in my last project, too, but I had to create a handler for every type of event. Of course you can reuse the same handler multiple times, if that helps, but other than that I didn’t find a better solution.