Is there some 3D modelling software that's just good for creating basic geometries?

I’m making a game making environment in where I’m using 2d billboard characters in a 3d environment. Since it’s for the most part all pixel-art, I’ll just be making trees and foliage using the Zelda 64 technique, where you have like a stump geometry that’s textured and you put multiple flat upright planes/billboards to simulate 3d.

So, for a 3d modelling program I’m not in need of anything that does animation or anything like that. Instead I need something that I could pick up pretty easily, learn in a week or two, so I could create geometries that would be best in 3d like ropes, arches, ladders, etc… and then texture them in Unity.

I do know the basic ones, like Blender and 3ds max/maya (can’t afford them). It’d probably be a good idea to learn Blender because it’d help me later on, but I just don’t see myself needing it this early on so I’m looking for something pretty simple in where I could just mold some objects without textures then put them together in Unity.

Wings or Silo 3d might be worth looking at. But I’d suggest Blender as your best bet. Even if you just focus on basics and modeling.

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blender base geometry transformation is pretty easy, I’d go for it, just ignore all the modifiers and you can probably do what you need in some hours

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If you happen to be a Mac user, http://www.cheetah3d.com

Alrght, in that case I might as well go with Blender. It’s gonna help me later on anyway. I was considering using sketchup because I already knew it to a degree and I’m just realizing you can more than that likely do entire maps with it, but Blender would be the same and probably have more advanced functionality.

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Also, no one is preventing you from passing data from Sketchup to Blender :slight_smile: I usually do that when I want to export terrains from Google Maps or just want to preview an urban environment…

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God things are better these days. I remember using A4 in my teenage years heh. Now you can just throw some google warehouse stuff in Unity, put on an Occulus Rift and you’re done. Thanks for the info.

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The right Tool is a matter of taste. I use Hexagon for all my moddeling tasks and that primarily, even I have MayaLT , Silo, Cheetah, Modo Indy, Metasequ and all that stuff

Hexagon is for me so fast, easy and smooth . it is a pleasure to work with. Blender is the only one, that I have several times installed , tested and removed again . I can not sympathize with this programm, although 3D design (create Assets) is my passion.

Just a heads up. If you are using a free version of sketchup you won’t be able to use the models commercially. You will need to own a proper license of Sketchup Pro.

Blender on the other hand, you can use your models commercially without purchases of a license; and its way more powerful out-of-the-box than Sketchup.