Independent mobile game in progress… I am worried about the issue for multi-devices adaptation,is there some clear and effective way to slove it?
Unity allows for relatively easy publishing to several platforms.
You are going to have to clarify what you are asking. Be specific. What are you asking?
Sorry about obscure . Maybe it is not about unity typically, it is about pre-release jobs. In company there are many mobile devices for testing ,but for individual game, I dont have enough testing devices,which maybe it is needed before publishing…
What is the problem you’re running into?
I think you’re saying that because you’re an individual rather than a large company, you don’t have lots of different devices to test your game on - is that correct?
Thoughts which may be helpful:
- Get an iPad, an iPhone, an Android phone and an Android tablet, and/or borrow these on an as-needed basis. This means you’ve got at least each OS and form factor covered, if not every device.
- Make full use of the Game window in Unity, particularly the functionality where you can set it to run your game at any arbitrary resolution. (This won’t help to test performance, but it will help you test that things generally look correct.)
- Consider running either a beta or soft-launch of your game to get other people to give it a go with other devices before doing a full launch. This way if people have issues you’ve limited the impact they’ll have on your full launch.
- There are online testing services where you can upload your game to and have it run on a bunch of different devices, which is helpful to access stuff you don’t have yourself.
Keep in mind that there are thousands of different handsets out there, and that’s before even considering things like OS versions. Even big companies aren’t able to test hands-on with every configuration. Just like when developing for PC, you need to figure out how to design, build and test your software without needing hands-on access to every possible hardware configuration.