Hi there! I’m new to Unity, so I apologize in advance if this question is a bit stupid and the answer obvious.
I’m trying to make a simple fighting game in 2d, using the recently launched native 2d tools. The game uses a classic side view and the characters are made of different parts instead of being just one sprite (think cutout animations). Basically they’re head + body and legs + arm holding a sword, stacked in that order and parented to a gameobject.
What I want to know is if there’s a way to animate body and arm separately. Is there something like a 2d equivalent to the avatar body mask that exists for 3d? I just want to have the arm in one “layer” and the rest of the body in a different one, so I can create idle and an attacking animations for the arm that are independent from the body, and have the character/body have its own idle, running and jumping animations.
In other words, what I’m asking is if there’s a way to make the character attack (swing a sword) while standing still, running or jumping without having to make whole body animations for each combination (running and attacking, jumping and attacking and standing and attacking).
I hope the question was clear enough (english is not my first language), and thanks in advance for any help you could provide!