is there something like Object.IsDestroyed?

I have a list of gameobjects. Some of them might or might not be destroyed allready.

I want to know if one is destroyed or not. Is there a way to tell?

Bye, Lucas

You can tell if a reference to it is null.

var myGameObjects : GameObject[];//some of which may already be destroyed

function DoSomething () {
for(i=0; i<myGameObjects.Length; i++) {
if(myGameObjects[i])//checks if the object exists or not
Debug.Log(myGameObjects[i].name + " exists."
}
}