We have made an android game and placed it on the google play store. We’ve tested the game on mobile phones and tablets, the game works fine. However for some reason google play only reconized the apk as a tablet version and refuses to reconize it as a mobile phone game. We try’d to contact google to see what causes the problem that the game isnt visible for the Phones. Sadly google isn’t much of help.
We are wondering if our manifest is missing some data. Maybe somebody can check the manifest and point us in the right direction to overcome this problem. We really would appreciate it.
You have built your game with dxt compressed textures which are only supported on nvidia (tegra) and possibly intel (gen). You need to pick a different texture compression that fits all devices (i.e. ETC1) or build multiple APKs - one for each GPU arch.
Hi bitter
Thanks for your comment you’ve pointed us in the right direction. We’ve managed to get the game visible on the googleplay for mobile phones. However what has us stumped is how the game worked on our testphones just fine outside the googleplay store, despite us using dxt compression.
Many thanks.
At runtime if the texture compression is not supported by the device Unity will automatically decompress the texture while printing warnings in the log file.