Hey guys
Edit 1 : Wasteful Transition, not parameter.
Just a hypothetical, there are 3 animations, Idle Animation, Run Animation and Jump Animation.
My transition parameter set up is below. would it be good practice to remove actually remove the transition of Jump to Idle, and remove the speed parameter of Jump to Run. So the animation trail would go Jump > Run > Idle. Thoughts ? Should I use/stick with a more intricate transition set up as a “best practice”
Idle to Jump
- Trigger Jumping
- Bool IsGrounded
Run to Jump
- Trigger Jumping
- Bool IsGrounded
Jump to Run
- Bool IsGrounded
- Speed > 0.01f
Jump to Idle
- Bool IsGrounded
- Speed < 0.01f
Run to Idle
- Bool IsGrounded
- Speed <0.01f
Idle to Run
- Bool IsGrounded
- Speed > 0.01f