Is there way to check "Add loop Frame" automatically when FBX importing?

Is there way to check “Add loop Frame” automatically when FBX importing?

Doew anyone kinow is there way to check “Add loop Frame”
automatically when FBX animation imported or “Add loop frame”
before running the game as assets?

It seems no exist “ModelImporter variables”…

I’ve already exported hundreds of loop animations
with cutting last frame for my project.

So,I need to know about that…

Hi i dont know if this is any helpful but i think someone might have asked the same thing if i understand the question check it out, i appolagize if i am wrong.

http://answers.unity3d.com/questions/410493/how-to-get-an-animation-inside-a-fbx-file-to-loop.html

void OnPreprocessModel() {
ModelImporter importer = assetImporter as ModelImporter;
var anim = importer.clipAnimations;
foreach(var clip in anim){
clip.loop = true;
}
importer.clipAnimations = anim;