I was just wondering how I can create a block that would block particles from moving through? Basically I have a fire emmitter and I want to give the player the option of moving the block in front of the fire not to get burnt.
Btw, is there a way to start a particle engine with a state other than with t=0s, like with all the set parameters but that it just starts at any given time like t=5s?
Yes, use ParticleEmitter.Simulate(). The only catch is that it doesn’t seem to work well with larger values, so instead of using Simulate(15.0), do Simulate(1.0) 15 times instead.