Is this a big challange?

Hi there guys

I was just wondering how I can create a block that would block particles from moving through? Basically I have a fire emmitter and I want to give the player the option of moving the block in front of the fire not to get burnt.

Can someone please give me some pointers?

Thanks

Tiaan

Use a world particle collider on the particle system.

–Eric

Btw, is there a way to start a particle engine with a state other than with t=0s, like with all the set parameters but that it just starts at any given time like t=5s?

Yes, use ParticleEmitter.Simulate(). The only catch is that it doesn’t seem to work well with larger values, so instead of using Simulate(15.0), do Simulate(1.0) 15 times instead.

–Eric

Cool, i didn’t know that. Is 1 the highest reliable number?

It seemed to work well, but I didn’t do any extensive testing, so it may be a little higher. From what I remember, 5 seconds didn’t really work.

–Eric

Okay, thanks!

Thanks Eric

I did not get a chance to test this yet, but I trust it will work.

Thanks